- For Talos Principle 2, Croteam switched from their own engine to UE5. The description was "It would be like attempting to sprint and catch up with a train that is already far down the track and accelerating even faster.". From a user's perspective, observe the graphics of Serious Sam Siberian Mayhem and Talos Principle 2: Same company, released at a similar time. Talos Principle (UE5) looks dramatically better. (In-house engine)
- Jon Blow rolls his own engine (and lang), and releases games very slowly
- Expedition 33 recently produced a phenomenal game that leaned heavily on features in UE5. They focused on the game itself, and let the engine do the heavy lifting... to a superb result.
Above is probably referencing an "Upgrade Pack," a product allowing owners of Switch 1 games get them to work a little better on the Switch 2. For examples, the $10 "Pokemon Legends" Upgrade Pack slightly improves the frame rate and draw distance.
There's also another more neutral option. Just give them the answer they need without the fluff. If they then want to thank you and chat it's their choice, but completely optional.
This is probably not the right approach most of the time, but it works well on the types of people who seem "serious" all the time.
This is a really hard one to pull off. You have to determine that they really are that type of person and then just magically know what they want. It's really satisfying when it works though.
I think your example highlights one of the places where even the current level of AI can be helpful and enabling, rather than a competitor for jobs, which is helping a person learn something new. Not always in all subjects (do NOT learn to fly a plane solely by AI, I say this as a flight instructor), and the person has to be careful to verify accuracy, but still it can be amazingly useful, and endlessly patient.
You are literally avoiding the topic (Greenpeace intentionally created a misleading authoritative-looking entity) to say "Oil bad! Boo oil companies!".
The facts remain that Greenpeace did in fact attempt to slander (legal definition) the big oil corp.
Maybe you support "win at all costs" in this fight, but don't pretend one side is pure and honest.
Same. I work on M3 Pro with 512GB disk, and most of the time I have aroung 50GB free that goes down to 1GB often quite quick (I work with video editing and photos and caches are agressive there). I use apps like Pretty Clean and some own scripts (for brew clean, deleting Flutter builds, etc). So every 10GB used is a big deal for me.
Also discovered that VM image eating 10GB for no reason. I have Claude Desktop installed, but almost never use it (mostly Claude Code).
How does one pick a tool/framework from these options when starting out with game development? I've seen the sentiment of "just pick anything" but the amount of choices is giving me some analysis paralysis.
Yes I just noticed this bug today where there is some character limit impacting story headlines. I appreciate the feedback and will be looking into it today.
Biden deported more people then any previous president and did not needed any of that. Fun fact, he even focused on criminals, proving that in fact, it is possible to not be dumb about it.
Meanwhile, what do we have here is complete breakdown of legal process, judicial orders being ignored and agency that repeatedly provably lies about everything. Including about multiple murders.
All the accuracies rates you listed are absolutely terrible for anything that wants to pretend rule if law matters.
nonnull doesn't really do anything in pure objc. It warns if you assign the nil literal to a nonnull pointer and that's it. The annotation is almost entirely for the sake of Swift interop (where it determines if the pointer is bridged as an Optional or not).
You’ve just resolved a problem I had. I had this problem on a search engine, but I made it as a “v2”. And I told customers to switch to v2. And you know the v2 problem: Discrepancies that customers like. So both versions have fans, but we really need to pull the plug on v1. You’ve just solved it: I should have indexed even records with v1, odd records with v2. Then only I would know which engine was used.
Gapless 5 was actually the pre-cursor to this library over a decade ago, to give Rego full credit. They built the first example of gapless playback on the web and I took inspiration from their techniques.
Gapless 5 has a built in UI and style. Our library is headless: you bring your own UI and controls. It just depends on what your use-case is.
Unless you intend to build "industrial real-time 3D applications like employee training, product configurators and embedded systems." In which case you must use the Industry License, for which you must pay "Custom pricing."
I last looked into the matter when considering RFP's for government contracts for VR software. Didn't feel like haggling with Unity's sales reps, especially since the government hasn't been the greatest client of late.
All of this is before you get to the Asset Store, which largely seems to assume that gamedevs are the customers. I'd rather not re-read the license agreement for every asset I've bought, but I know for certain that a number of them are explicitly games-only.
I don't think it's strictly better than GLM 5, more like they are peers (but in math competitions StepFun is stronger than most), and in my experience have similar coding/bugfix ceiling where world knowledge is not the deciding factor. But I didn't test GLM 5 for more than 30 hours, and my agentic harness (opencode) might be suboptimal - I'm open to the idea that GLM 5 with the right agentic harness is ready for ultra-long autonomy, but I have yet to see it myself.
Where GLM 5 is strictly worse for me though, compared to StepFun, is long-form content generation (planning, research documents) - but this can be said about geminis too and these are obviously very smart models.
Given the free option I'd explore GLM 5 more, but if I had to pay for it myself ofc I'd choose stepfun every time. Basically I think right now the optimal configuration for maximizing output of correct software features per dollar involves using StepFun or its future class competitor for bulk coding and first stage code review.
Maybe I need to write a blogpost about it after all.
It apparently used to be even much better to work here. I've been here 6 years now. There is naturally a lot of "talent" exchanged between here and Amazon, which has influenced the culture.
It's always funny seeing these threads, when it's about AI these people defend copyright to the death. Then when it's about a private IP owner holding onto their IP, it's "death to copyright"
Seems like a collapse of the alcohol market would be a benefit on the order of removing leaded gas
But don’t let my biological logic stand in the way of cultural madness - if a coherent society in your view requires a poison in order to facilitate then that society is probably not worth keeping going
As a few others have noted already - this should just be a website, not a CLI tool. We can easily enter our CPU, RAM, GPU specs into a form to get this info.
- For Talos Principle 2, Croteam switched from their own engine to UE5. The description was "It would be like attempting to sprint and catch up with a train that is already far down the track and accelerating even faster.". From a user's perspective, observe the graphics of Serious Sam Siberian Mayhem and Talos Principle 2: Same company, released at a similar time. Talos Principle (UE5) looks dramatically better. (In-house engine)
- Jon Blow rolls his own engine (and lang), and releases games very slowly
- Expedition 33 recently produced a phenomenal game that leaned heavily on features in UE5. They focused on the game itself, and let the engine do the heavy lifting... to a superb result.