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"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs.

It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays.

The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games?



I'm seeing this a lot and don't understand... where the hell are you people travelling where bringing a console/game system is a concern?

I travel for work or for vacation. If for work, I'm there hitting "Spit money out for me" at an ATM. Not gaming. I'm not home so I can make much better money in a short timespan to enjoy home time more. End of days is visiting restaurants/bars and either socializing or schmoozing clients. If none of that, I read a book, do work on the laptop or enjoy a movie.

Vacation... I mean... seriously, I can game at home. I go somewhere to do NOT home stuff. Why would I travel somewhere and spend money to... play video games like I would at home? Even not vacation, I go to the beach on the weekend to... hear me out... walk on the sand, sun bathe and go in water.

These excuses for a subpar games as a service are pretty ridiculous. It's an obvious "We found a solution to a problem that doesn't exist". That and the controller looks so bottom barrel generic. It's like the knock-off to a knock-off of an Xbox controller until they realized it was for a ps3 instead and did a late night change to it.

Edit: I get it, everyone vacations differently. But playing video games while out on vacation is like bringing a Subway sandwich to a 3-star steakhouse restaurant. You are there to not-home. But I also don't get the japanese restaurants where they expect you to cook your own food. Mofo, if I'm going to cook, I'll cook at home. I go somewhere to pay a premium for food, it's so I don't have to cook it. I'm 32, stop making me feel like the old man yelling to stay off my lawn!


> If none of that, I read a book, do work on the laptop or enjoy a movie.

I'd rather play a game, most of the time. And similarly, when I've had enough of the sand, sun, and water for the day, why not wind down with an hour or so playing something fun? If I'm on vacation, I might even be with other people I don't see all that often otherwise, and get to play some multiplayer games. (Board games on family vacations work for this too.)

But I don't disagree with anything in the thread about this product really searching for a user. Nearly 100% of my gaming is on PC. If I had a gaming laptop, why wouldn't I just bring that along wherever I go? Not a big deal. And consoles + one controller aren't really that much more space either. There's also the Switch, and even the GPD Win if you want PC games in a very mobile form factor.

I've lately started bringing my Steam Link (which I got for $2.50) and a controller with me when I travel, since Valve opened it up to support remote play. Sometimes I use it, sometimes I don't. It works better than I expected though. When I can access my full PC library remotely with no monthly subscription and the base hardware was only $2.50 (remote play also works with your phone, if it's powerful enough, so it can cost literally nothing), why would I ever pay Google money. Stadia is useless to me.


Your post makes sense if the only travel you do is your 2-week vacation you get every year while always returning to a permanent living fixture, like a house you own. Or if you just don't mind owning a bunch of appliances.

I'm someone who lives abroad and doesn't like hunkering down with any equipment, not even a bookcase. I don't like staying in one apartment for a long time. The only cooking appliance I own is a single cast iron skillet. Something like Stadia interests me if it can deliver.

Also, even when you're at the beach all day every day, you still come back to a place to sleep where you might enjoy some gaming or Netflix. And if you are living there for weeks, you'll find that you don't need to visit the beach every single day to enjoy your time there. It's nice to merely do something you love in a place you love. :)

I'm generally happy with the few games I have on my Macbook Pro. But even on a $2000 two-year-old machine, I have to play almost everything at minimal gfx settings and I have limited SSD space. Even a game like Civilization 5 becomes a stuttering mess. I don't see the need to dismiss Stadia without trying it.


> I'm someone who lives abroad and doesn't like hunkering down with any equipment, not even a bookcase. I don't like staying in one apartment for a long time. The only cooking appliance I own is a single cast iron skillet. Something like Stadia interests me if it can deliver.

But that's the rub innit? The only people who are going to be really interested in this product are the hypermobile, and I don't know about your experience with mobile internet, but my LTE can barely keep a YouTube video in decent quality going. With remote gaming, you're now adding controller input to that datastream, outbound, and then rendering those actions and transmitting back to the device to enable anything remotely approaching a good gaming experience seems like science fiction.

The people who will be most interested in this are those without a "home" setup, and the less "home" you have, the more appealing, but also seems like it would in turn be the most frustrating experience to try and use. Which is sort of what this piece is getting at:

- Gamers don't want it, because we already have our libraries and such tuned to existing platforms and devices

- Casual gamers may want it, but they're already spoiled for choice in a massive mobile market, where games just happen on their already very powerful phones

This puts Stadia in an awkward position of in theory being the worst of both worlds: the limitations of console, with the network requirements only high tier residential internet can deliver, over devices with limited network capability.


> but my LTE can barely keep a YouTube video in decent quality going

You'd be surprised how better internet can be outside of USA. My LTE can probably keep up four 4K streams going.


Considering I couldn't even stream steam games from my PC to my tablet at enough of a speed to make games like Destiny playable, let alone enjoyable, you'll have to forgive my skepticism.


you hit the nail on the head. I'm a digital nomad who can't afford lugging a heavy gaming PC around. I have a nice 15 inch mbp (descent at running cities skylines) and an ipad (my notebook replacement) and would love to use stadia!

only problem is it only works in north america and I'm in southeast asia right now.


Because xyz-as-a-service is anti-consumer. Unless you've been under a rock the past decade, there are many flaws with the model when it comes to consumers. It's great for business. Terrible for the user. As-a-service puts the consumer at the mercy of a company. Along with their privacy data. Steam at least is setup in a way where if they were to end, the games you have can be downloaded and unlocked. Just make sure to back it up. Stadia isn't setup for anything like that at all. If google put Reader out to pasture, something that cost them jack-dick-all to keep running, something as expensive to maintain as Stadia when it flops... "Oh, sorry, it didn't work out. Sucks for all of you."

Just because you can't see how a trap will be sprung, doesn't mean the trap doesn't exist. This will bite people in the ass a year or two down the road. Then everyone will cry, "How could this happen? We need legislation to protect us!" No, you just need to be quit being a baby and start being an adult and understand that minor comfort and convenience can come at a heavy cost.


I'm torn. Xbox game pass for PC is one of the greatest things to happen to gaming. Ps now let me play red dead 1 before #2 came out. EA access is great if you just want to play battlefield or Fifa for a month (those games don't typically last longer than that for me). But I also love my 500+ steam games. If these services keep getting better they'll definitely take over, though. Outer Worlds on Xbox pass comes to mind. You can beat that in a month for $1 right now and never think about paying retail price.


Okay, but that's a little different. Stadia, you have to buy the game retail.

Ps now (I have a ps4), 10 bucks a month to play how many different games when the hell ever I want. It totally works out for me because I normally don't care about most games after 10 hours of gameplay. I don't want to buy a game for $60 bucks and not actually have it. Generally, I don't buy a game until it's down to like $30, because I don't have to play anything immediately. At 32, I'm over the whole "ER MY GOD, I have to play this game right meow!"


Stadia Pro for $10 a month gets you a selection of games I believe. But it really is in it's infancy, and not very good. We'll just have to see if google throttles it before it can mature like most other things they do.


> I read a book, ... or enjoy a movie.

Right there. For lots and lots of people, gaming is in the same class of activity as reading a book or watching a movie.

It genuinely feels really weird for me to write that, it feels so obvious.


Yea, like eating a salad and a Big Mac are the same class of food as well. Feels so weird since it's so obvious. A salad and a Big Mac. They're both food, thus they are both equally nutritious.

Go out and get some sun.


Maybe you don't view video games as being "as nutritious" as your personal preferred forms of entertainment, but that doesn't make those preferences universal. I've brought handheld gaming devices on virtually every trip I've made in the past decade, whether for work or pleasure, and I doubt I'm an outlier.


I know people that bring cigarettes to every trip they've had in more than 10 years. Doesn't make it right either.

Always having to rely on video games and the internet is a problem. You seriously can't mature through being alone in your own thoughts? People gladly, even smugly, say I'm a bad guy because on the weekends I treat myself to a cigar. Yea, I know it's bad and I don't push that habit off as some glorious thing to be protected. I have my vices. But I don't let my vice control me or become my identity. Everyone is on the kick the last 10 years like "video games define me". Y'all need to stop and go outside to hug a tree.


"You watch any good movies, read any good books, or play any good games lately?"

"No, child, I was honing my mind as one does a blade."

Someone might smugly say that indeed.


Why do you bring books and movies then? "You seriously can't mature through being alone in your own thoughts?"


Yea, but I'm not dependent on them. Everyone here is just, "I need my games wherever I am at all times!" Learn to diversify. Learn to not need technology. Hug a fucking tree.


Ah yes the classic close minded fool. My hobbies are fine and great but those video games and the internet are bad mmmkay. I don't even play video games and find your opinion so backwards that I get tingles on my back.

No one said anything about needing to play video games all the time.


Hey, you're the one who put "read a book" and "enjoy a movie" in the same breath.

If I had just quoted "or enjoy a movie" and left of the "read a book" part of what I quoted, would your "nutritious" argument still hold weight?


Some of us vacation to relax in our own way. I like to go to Vegas because I find it enjoyable to gamble, chill at the pools in Mandalay Bay, and day drink. If I've hit my cap for those things for the day and I'm still awake I'd much rather spend the remainder of my waking hours playing games than pretending I want to see yet another Cirque show.

This isn't a defense of Stadia, mind you. Just that vacation can mean different things to different people. Video games already let me escape reality on demand, I don't need vacation for that. Vacation can just be me wanting a change of weather.


Hey, when I first visited Vegas, landed at noon, drunk by 2, vomiting by 4, asleep by 5, woke up with a hangover at 10. First time I went from sober, to drunk to hungover in the same calendar day. Fat Tuesdays margaritas man... so good... but will knock you clean the fuck out like Tyson.

But... seriously though... I like video games too. But not that much. The whole escape reality, I get it. I enjoy it too. But, if you are escaping reality more often than you are in it... that's a problem.


> But, if you are escaping reality more often than you are in it... that's a problem.

I do spend quite a bit of time escaping from reality and I do agree it's a problem.

The greater SF Bay area suffers from a large amount of empty virtue signaling and shaming others into their morality while remaining apathetic to others plights. Work, while having the potential to be exhilarating, often descends into the myopic and uninspired. Passion projects I want to work on could potentially be wrenched from me by the company I work for via employment agreement which stifles creative desires outside of work. Friends and loved ones aren't available to me on-demand (and I respect that they have their own respective lives to live).

Meanwhile, there are virtual worlds that I can still explore. Mechanics I can break. People I can meet. Adventures I can have. And if I feel like slicing someone down as an seductive shade-lady on a magical battlefield I can do so with the comfort of knowing I'm not actually hurting anyone else in the process, ego notwithstanding. When life starts offering me these opportunities for near-free (or around $1500 for around 4000 hours of entertainment, I suppose) I'll take them gleefully. Until then, reality can stand to evolve a bit.


Don't live in San Fran then? Florida has prettier beaches and nicer people. I grew up in Florida, traveled the country in my 20s, and came back to Florida last year. Plenty of social gatherings and people who want to make friends here. The Space Coast (aka NASA county) is packed with engineers for obvious reasons. Colorado was the hardest place to make friends honestly... but the scenery in Colorado... you don't need people.

Anyways, there's more to life than San Fran and video games. To me, you're complaining about the smell when you live in a dumpster. San fran is the dumpster of humanity. I feel bad that you feel disconnected from humanity, because I know what that's like. Whether or not you want to believe me, I'm speaking from personal experience derived from the last 10 years, Cali sucks if you want to be a social, well rounded human being. I highly recommend changing your environment.

Oh, and the food is better in Florida too. Get a Cuban sub from the Tampa Bay area. Happy hour is always from 10am to 9am daily. Alligator tastes better than you think. Only eat Latin food in the small mom and pop places in the bad parts of town. Literally, the best ever and well worth the risk of getting shot in a gang related drive by. Seafood... you don't like seafood? You'll like Florida seafood.

Then there's the beach. I mean... do I need to get into why?

Am I going to get downvoted, sure. Florida man don't care.


I spent a year in florida. I'll agree to some extend. the food is fantastic, the weather is nice and the snorkeling and parks are wonderful. All that said, I spent way too much time trying refuting the idea that steven miller's kids in cages plan is good for america and among other very persistent conservative talking points. Also that I don't believe in jesus seems to be an open invite for people trying to "save" me. It is what it is and SF is a dumpster right now so I can't disagree.


I have never been asked to be saved by jesus in all my years in Florida. Cali, Oregon, washington, and obviously in Virginia and Utah. But never Florida. What's the religion where they say Jesus came to America? Whoever they are, they're really active in Seattle. Especially the bus stops.


> What's the religion where they say Jesus came to America?

mormons


> I get it, everyone vacations differently. But playing video games while out on vacation is like bringing a Subway sandwich to a 3-star steakhouse restaurant. You are there to not-home.

You say you get it, but...

I like home. When I'm on vacation, I mostly staycation, because that's the time I'm not out seeing people and doing activities to perform "happy" and "fun".

> I'm not home so I can make much better money in a short timespan

I'm not sure business travel is the same for everyone, either...

I often take my personal laptop (as well as my corp laptop) on business travel, and if I were a gamer, I could totally see bringing a game system. It's not like my salary is higher when I'm traveling, so after the purpose-of-trip all-day meetings and catching up in the hotel on the normal work that still has to be done after that, I typically just want to veg for a couple hours before sleep.


When I traveled for work as a consultant, I would check the XBox more than a few times. Being alone in Sioux Falls, SD in the dead of winter leaves little to do outside the hotel.

If you need a comparison, the mobility of the Nintendo Switch is analogous, except needing an internet connection and rendering triple A games.


> If none of that, I read a book ... or enjoy a movie.

How do you think playing video games is different from those activities?

Other than your ability to relate to them.


[flagged]


> If none of that, I read a book ... or enjoy a movie.

How do you think playing video games is different from those activities?

We must address that first, as it's the core to this whole ..discussion.


> I get it, everyone vacations differently

> You are there to not-home

Some people take multi-month long vacations. To expect them to give up video games is a bit much.


Or multi-month long business trips (I know a lot of people in this situation); if I was in that situation, you bet I would take some form of video game system with me. I already do when I travel alone, even if just for the 1-2 hours at the hotel between dinner and bed (I've always hated nightlife, the way most people understand it). In fact these hours usually become the most relaxing moments of the whole trip.


I don't have a console or a gaming pc but I have been using the nvidia shield and its Geforce streaming service for playing a few of my steam library of games. It is not the exact same experience as you would get from a console or a gaming pc but for me it is good enough. Specially considering me being in asia and all the nvidia servers I am usually connected to are in NA or Europe as no nvidia asian server available. With the google internet infrastructure worldwide I think they can improve on what nvidia is doing which for me is already usable if not perfect.


I bring a Nintendo Switch with me when I travel because it helps cut down the boredom on flights, especially international. Books are great, movies are great, but sometimes I just wanna play some indie game on a halfway decent screen with real thumbsticks.

Could I do that with my laptop? Maybe, but I'd rather carry just my work laptop (heavy XPS 15, has everything on it, but can't/shouldn't install games) or a personal ultraportable that might not be powerful enough


>But playing video games while out on vacation is like bringing a Subway sandwich to a 3-star steakhouse restaurant.

Fun fact: the Subway I had while vacationing in Reykjavik (where I brought my Xbox One) for 3 months was the best Subway I've ever had in my life. Sometimes having something familiar in a new location is just what you need to spice up your vacation. :)


More importantly, where are people going on vacation where they have bandwidth and latency enough to play video games over a streaming service!?


I like turn based games. I don't really care about latency when playing Civilization.


I didn't care about latency on old tile based games, but now that everything is 3D with smooth scrolling and animations the latency makes a difference.


Vacation is the only time I game. Wonder how Stadia plays on the plane.


Given that plane Internet is generally satellite based with at minimum 300ms latency and at most 25MB/sec for all 150+ passengers on the plane, I’m guessing pretty bad. Even if it’s not terrible and unusable, I’m guessing it’ll be blocked fairly quickly like most streaming video providers are now.


Maybe one day the airlines will offer Starlink based broadband on-board. Then you might have a chance.


I think I'm more shocked how incredibly addicted and dependent people are to the internet and gaming. The conversations here are just, "Oh my god, I can't be without high speed internet for more than thirty seconds! I might die! Planes need super fast internet! My car needs it! My fridge needs it! My dog's food bowl needs it!"

Stop. Go outside. Hug a tree or something. You need to realize, I'm a capitalist republican. I'm telling people to hug a tree and I mean it. You people need to hug a tree. Go out, with a book and sit underneath a tree for half an hour and collect some of them vitamin Ds. Leave your phone inside because no, the world will not end if you are without a phone for more than ten minutes. Chill, the fuck, out.


>all the negative reviews of Stadia are by people who already have console/gaming PCs.

I think most people who like playing video games would have some sort of video game playing hardware, yes.

So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.


Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while.

You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you.

The way you do that is with client side dead-reckoning and/or lock-step simulation with a pre-shared seed. Streaming video eliminates any opportunity to do that and you don't get to buffer frames ahead like Netflix can.

There's a reason OnLive folded and I wouldn't be surprised if you see Stadia EoL'd in the next year or two.


I agree with your overall point but not so sure on this specific piece:

>If you're talking about something that runs over WiFi you're fighting against the laws of physics and no back-end infrastructure is going to save you.

Signal propagation speed (velocity factor) over air is only a bit slower than cat7 copper, and on-par with fiber optic. From memory:

In a vacuum: VF = 1 (equal to speed of light)

Over copper: VF = .75 (one quarter speed of light)

Over air or fiber: VF = .66 (one third speed of light)

Wi-Fi is measurably slower than wired copper cable for a few reasons but I don't understand physics to be one of them. With the distances relevant to last-mile connectivity like we're discussing here, that difference in VF appears to be immaterial.

Then again, you could argue that the air being a contended medium is by it's very nature a physics problem, and that does seem to be the root of most of the drawbacks of running low-latency workloads over wireless. Not necessarily an insurmountable physics limit though, with spectrum allocation, code division, and beam forming already doing a lot to mitigate the issue, there's the potential for further developments that might bring things to parity.

Still, you're not going to get past the VF limit I described above but again, if we're only talking about in-home WiFi rather than across the entire service-to-consumer run, it doesn't play a large part.


100-200ms latency seems a little extreme to me. Its an 8ms ping from my home to the nearest Google edge node (supposedly where Stadia nodes will live), 9-11ms on my WiFi. Compression and decompression of the video stream with hardware acceleration and tuned for speed over quality should only add maybe another ms or two. Where is the extra 80+ms coming from?


All it takes is someone turning on a microwave down the block from you to drop 4-5 packets in a row and you get close to the 100ms number.

Channel congestion in dense urban areas approaches the same limit, heck Ars was just talking about a technique today[1] that because it doesn't respect channel slots drops throughput of any router within 60m by 20%.

100-200ms is an upper bound, however they were reliably doing client-side latency prediction back in '96[2] over 300-400ms dial up connections with little fidelity loss including servers supporting 200+ concurrent players.

I'm sure there's a niche of people for which streaming is usable, however we would design games with latency in mind(and how we'd deal with it) as a part of fundamental mechanics of the game. Here they're just slapping them on a video stream and hoping it works.

[1] https://arstechnica.com/gadgets/2019/11/where-the-wi-fi-suck...

[2] https://en.m.wikipedia.org/wiki/SubSpace_(video_game)


To be fair, network connections have significantly improved since the 90s.

Your point still stands though, on a wireless network, it only takes some interference from other devices to cause latency spikes that make latency sensitive games frustrating to play, even if the actual upstream connection is of high quality. I've had quite a bit of issues with playing games on wireless networks in urban areas that go away magically by using an ethernet cable; the stuttering that happens when ping spikes from 30ms to 400ms is very jarring.

If Stadia is used for games that are not latency sensitive, such as deckbuilding games or turn based strategy games, it's fine. Using it for competitive first person shooters is likely to be very frustrating on anything but a wired network with good upstream connectivity or a wireless network with no major noise sources.


Yeah and wifi is already pulling out all the tricks like FEC, CSMA and the like just to scale with usage.

At the end of the day the internet is a packet switched and not circuit switched topology despite telecom pushing hard for circuit switched in the early days. Preference is given for throughput and not latency(although network-next is working to address some of that).


Serious question, what about the general increase of bandwidth usage?

In my mind things like Stadia will increase the amount of data traffic exponentially, even at a low market penetration rate. I think I saw one estimate that it's going to be 120gb on average per hour. Even at 100gb, the extra traffic at scale is going to be insane.

Regardless of if current infrastructure can handle x% market penetration of that kind of usage in a, what, 1 year time? Should the infrastructure even be required for that kind of insanity? We're not talking about life-saving data transportation. We're talking about god damn video games. Or am I way off my whiskey fueled rocker?


> Compression and decompression of the video stream with hardware acceleration and tuned for speed over quality should only add maybe another ms or two.

This estimate is waaaaay off. Nobody has been shipping video encoders or decoders setup to pull 1000fps nor tuned for latency.

Realistically it's 8-14ms to decode if you're lucky (low latency hardware+firmware), and comparable to encode. And these streams are made entirely of key-frames, which is a hyper unusual scenario for video systems.

That all adds up to maybe something like +30ms over baseline. Which is a lot. If you have a console try playing it on a TV with and without game mode enabled. That's about a 20-30ms latency difference in general.


It's worse than that. Assume you're at 60fps like the average non-serious gamer. Assume you're lucky enough that video encoding / decoding adds only 1 frame of latency. Assume Google's proprietary technologies can minimize rendering latency so much that that's lost in the noise (I don't believe it). You've still got network latency. How bad is that?

Well, I'm in one of the 10 largest cities in the United States. Pinging 8.8.8.8 shows an average of 20 ms RTT, which is just over one frame. So is the total a 2 frame delay? No. Think about how Youtube works: they choose to introduce more latency than exists in the raw connection for reliability. My ping time shows a std deviation of over 10ms to 8.8.8.8. So if Youtube ran at a 20 ms latency (the true network latency), just about every other frame would have to briefly pause to wait for the next frame to arrive over the network. So you introduce latency. Youtube introduces about 3 seconds of latency on my network (a very rough estimate).

With a video game, the situation can't be fixed like that. You can't just run your video game behind your inputs by 3 seconds to iron out network latency spikes. So you've got to pick a percentage of packets that are going to arrive late (briefly pausing the stream), and just hope that you never get huge latency spikes of a second or so. (This actually happens all the time on busy networks due to buffer bloat.)

If you pick 95%, 1 out of every 20 video segments are going to have to pause for the network to catch up. Given we're expecting 60fps video, I'm assuming that's considered unplayable. So lets make it 99%. Assuming latency follows a bell curve, that means you have to introduce 45 ms of latency to allow smooth playback. That rounds to 3 frames of latency.

So all together, the "ideal" experience in my major city is to play a video game with 4-5 frames of latency, and realistically my developers are probably asking for a 100ms input-to-paint window. That's TERRIBLE to the point that it's probably only really usable for "clicker" time-waste games and turn based stuff. And the thing is, latency doesn't follow a bell curve. In my test lasting less than 30 seconds, I saw ping times well over 60 ms, and hardware associated with gaming will have its own latency issues too. So I expect even a stream running at 100 ms latency will still have brief pauses and jumps every few seconds, and probably noticeable ones every few minutes.


I lost a lot of games when OnLive folded

(LA Noir, Sleeping Dogs, Darksiders 2, London Olympics 2012, Deus Ex Human Revolution.....)


I think Stadia could work in big cities. If Google has servers in the city and you're using a wired connection then it should work fine for a large portion of games. It probably won't give a good experience for first person shooters though.


> You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you.

There's margin no? I mean, right now I get 3ms ping to Google from my wired computer, and 10~15ms from my phone on wifi. Wifi doesn't add that much.

And I'm in a large European city, not in Silicon Valley.


I think anyone who has interest in video games should be concerned with what we give up by games a service model. It means all of your games can now be censored or deleted at any time without any notice to you. It means you can't mod your games as you please. It means you can't resell the games you've bought or share them with friends and family. It means you can't play without internet access.

Beyond the overpriced hardware and monthly fee there's a lot being sacrificed for the ability to game anywhere. Another thing you give up is your privacy as this will simply be one more way to track you, your location, what you're playing, when and how long you play, who you're talking with online and what you're saying. All of that will be tracked and logged and analyzed by google.


> I think most people who like playing video games would have some sort of video game playing hardware, yes.

I disagree, in this age of phones/tablets, I'm pretty sure total amount of time played on these devices is greater than consoles/PCs.

That said, I don't need 4K HDR 60fps <10ms ping (nor should any reasonable person expect this from a streaming service).

The fact is that Stadia makes it possible to play games on devices where it previously was impossible is pretty compelling. (even if it's at 720p).


>The fact is that Stadia makes it possible to play games on devices where it previously was impossible is pretty compelling. (even if it's at 720p).

It makes it possible to play modern AAA games on devices where it previously was impossible.

That's a dramatic difference. There are plenty of incredible gaming experiences you can have on low-powered hardware, without needing a clunky streaming-as-a-service infrastructure to back them up. They just won't be the latest FIFA/Elder Scrolls/Call of Battlefield: Modern Duty.

Honestly, I tend to think that having environments that don't have full fat AAA games available is good for the gaming market as a whole. It opens up markets for indie developers and new formats. I'm thinking of the Wii and Switch for comparison-- if they had been built with the same spec hardware as their competitors, they would have been flooded with ports of the big multi-platform franchises, rather than the unique experiences they're known for.

Sonme of my favourite gaming experiences include playing Zangband on an already-obsolete Pentium II in 2003, and Cave Story on a pre-Atom netbook starring a 900MHz Celeron-M.


I think this is truly the crux of the product's potential. Triple A FPS games are never going to hit it big on a streaming service, especially in any sort of competitive circle.

The real opportunity is for games where latency isn't really important. Beautiful turn based games, cinematic choose-your-own adventures.

The second path is for games to be developed with appropriate tolerances & latency-forgiving mechanics. Take a modern platformer like Super Meat Boy or Celeste, where you are given a window of frames in which you can jump/react before failure. Even modern games like Mario Odyssey accommodate input latency of wireless controllers/HDMI displays. Similar accomodations can and will be made for games targeting streaming services.


> I think most people who like playing video games would have some sort of video game playing hardware, yes.

False. Almost everyone who owns a smartphone plays videogames now. The mobile game market is huge. A lot of people dont own hardware specifically for video games, but still like to game. Its very possible stadia will work on android soon . Xbox has a similar service in brta that already works on phones.


The context here is obviously PC/console gamers. No one is clamouring for Candy Crush to be brought to Stadia. There may be overlap, but the mediums are completely different.


If this is true, I'm genuinely curious to see how big the cross section is of people who don't have a gaming-capable PC nor console and people who are willing to pay full value for AAA games.


This exactly!

I'm playing 4-5 games a year. Currently, I buy a few year old games from Steam that can run on my laptop. there is tons of great games out there for a less than $10 https://xkcd.com/606/ This would be a perfect solution for me if I didn't have to play full price


Good luck finding public WiFi with sufficient bandwidth and latency to let you play Stadia out and about...


It's actually neither bandwidth nor latency (alone). Its variability - the reason you can play a 4k video on YouTube smoothly is because of buffering, which smooths out dips in mbps. Stadia can't buffer for obvious reasons, meaning every frame has to be delivered with minimal latency.


I don't know what Stadia does, but it could

* downsample when connection is poor * extrapolate future frames from past frames, either locally or by sending bonus frames from server.


What about latency to inputting some command on your controller? Like "move to here".


I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.


Why not play Hearthstone or similar games on MBP? They need to invent new class of games: latency-tolerant, but graphically intensive. Photorealistic turn-based massively multiplayer games?


Most JRPGs would fit the bill, especially the turn-based combat ones.


Huh? Most modern JRPGs are action based nowadays. The days of turn based are mostly over.


A lot of older games are being re-released so they shouldn't be ignored, and even action based ones often have internal cooldowns and timers for a pseudo turn-based system.

I mean Persona 5 was a pretty big game that AFAIK has turn based combat. It would be nice to stream since I won't own a Playstation any time soon.

Regardless, they are definitely less latency intensive than FPS or other genres.


Heroes of Might and Magic as an MMO!


FWIW Hearthstone calibre games are already playable on any moderately recent smartphone. Not much gain from Stadia in that regard.


To add to that: I've played Hearthstone itself on a Oneplus One (phone from 2014).


The word "calibre" is doing a lot of work in your sentence.

There are all sorts of seemingly low-resource-intensive, low-latency, even old games of that "calibre" that stutter on my Macbook Pro.


That's more of an indictment of how bad Apple computers are at handling games.


Apple computers with discrete GPUs (like the aforementioned MacBook Pro) are great at running DirectX-based games natively under Windows via Boot Camp.

They're also great at running Metal-based (e.g. Apple Arcade) games natively under macOS.


> The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games?

That is for the premier founders edition. The free one is coming next year [0].

[0 ctr-f base]: https://store.google.com/product/stadia_learn


I still think they're not really getting to any sort of market fit. There's avid gamers who will buy a serious console or gaming PC and is likely spending quite a bit on games. Then there's casual gamers who getting their fix by playing Candy Crush on the subway. Google seems to be aiming for some middle ground of people willing to dedicate time and money, but just not that much. I'm not sure that market even exists or if their product is hitting it effectively. It seems like yet another technology-driven product launch.


I'm a casual gamer that likes PC/console games. You don't have to be a serious gamer to like something else than Candy Crush.


but then you've probably already invested in some game pc/console. not one of the mythical people referenced here


Yes, but I can see myself considering streaming services when it's time to replace it. I don't need a €2k+ machine most of the time. I could buy quite a few years of streaming service with the saved cash.


If you spent €2k+ on a gaming PC you're definitely not in the casual crowd.

(Or you've got a lot of disposable income I guess)


Or I want to be able to handle Chromium?

Really though, my "gaming computer" winds up getting used more for CAD than gaming (by me) at this point.

I'm probably a casual gamer.


Avid gamers aren't always sitting in the room where their big rig is.


So the target market is people who want to play video games but don't have a gaming system?

Maybe their catalog should be more casual/indie oriented? It's hard to imagine too many people who want to play a loud shooty game like Red Dead Redemption 2 but don't have a console or PC already. On the other hand, the price point seems kind of high for someone who wants to play card games or Words With Friends style games.


casual/indie games don't require a powerful GPU in the cloud, they work on your local device.


I want to play RDR2 but don’t have a console, because dealing with consoles is just too much trouble these days.

Mind you I’ve also heard that RDR2 is about eight hours of slog before you even get to the point where you can just dick around, so I guess modern games just aren’t designed for people with any other time commitments these days.


I see most SaaS the same way. Often (I'd go as far as saying usually) it is not what customers want, it is what vendors can push on them to get recurring revenue.

Also it's not gonna work for fast-paced games without turning those games into the stupidest skinnerboxes at some level behind the scenes. In order to make it possible to send precalculated results for latency hiding, a lot of freedom needs to go.


Controller and chromecast is for console guys, we laptop owners can use mouse+keyboard + chrome browser to play. But this will be available later, unless you want o throw $130 for just 3 months of Stadia Pro (and a controller+chromecast that will gather dust).


You need both to play at launch. Seems more like an early adopter tax - they could have just provided an update to the existing Chromecast Ultra and let you use a Bluetooth controller.

Heck, I'd shell out the $130 if was in the form of prepaid credit or something else. I don't want 2 more devices - and I'm not interested in playing on my TV.


I'm a gamer with a heavy Xbox One that I lugged across 15 countries over 2 years and I cannot wait to replace it with Stadia. 90% of the time my Xbox is just a YouTube/Netflix machine, but that means it wins out the TV's HDMI port over the Chromecast for the 10% of time someone wants to play a game. Adding "gaming" to Chromecast makes a $300 console vs a $60-70 controller a no-brainer, especially when you throw travel into the mix. If my Switch supported Netflix, it would have filled this niche but... it can't.

>The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games?

I might be wrong on this, but $130 was for the controller and a Chromecast Ultra (which retails $70), so I'd assume controllers will run $60-70 after launch.


$130 does not really shock me for controller + chromecast, it sounds in the right ballpark if I bought both of these separately.

I already own a ps4 and a switch so I guess I count as a gamer.

I still preordered Stadia because the tech demo was on point and it sounds like a good way to run games with high requirements.

It is probably not going to happen (at least not in the first years) but the ability to handle mods would be the killer feature for me.

It is currently not possible on consoles, and I just don't want to invest the time/space to build a pc.


> "$130 does not really shock me for controller + chromecast, it sounds in the right ballpark if I bought both of these separately."

A chromecast and a PS4 controller purchased separately today would be closer to half that much.


dualshock 4 = 66 dollars (I know you can find it for cheaper, but that's the price on playstation.com) chromecast ultra = 70 dollars

so I am going to stand by my original comment ;)


I think most people would just buy it at walmart who's selling it for $44, or amazon where it's also being sold for $44 ("by Playstation".) 3rd gen chromecast (is that not sufficient to stream video?) is $35.

So $79 vs $130/136. That's quite a lot to many people. You can pick the more expensive options to make a point I guess, though I'm not sure what that point would be.


except that stadia requires an ultra

You can pick the options that won't work to make a point I guess, though I'm not sure what that point would be.


What about it requires the more expensive option? If an entry level chromecast can stream from youtube, why can't it stream from stadia?

Maybe google is only willing to sell hardware equivalent to the ultra for use with stadia, but I don't see how that's a technical requirement. It seems like a business decision, and as such, is fair game for criticism.


yes, they just decided to restrict the stadia audience and endanger its launch in order to peddle a bit more chromecast, makes total sense.


Yeah, the status quo is a bit disappointing. In a technical point of view, it's pretty nice. But for UX, there are simply too many moving parts (Stadia App + Chromecast + Stadia Controller + monthly subscription), which defeats its own purpose.

Hopefully, most of this artificial requirements will be gone in a coming year, but it's still far from its true vision. Clicking a "Play now" on Youtube does make a lot of sense, but the important question is "when".


> The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games?

It's only for early adopters. They said they want to limit availability until a wider release in early 2020 (where you won't have to pay for anything at all except the game if you want).


I know economics says "raise the price to lower demand when supply is limited", but marketing says "don't tarnish your brand by charging a high price and setting high expectations for an experimental prototype". Remember the $1200 Glass?


The additional hardware would also block me. For a 4 months trip in Europe I used a service similar to Stadia: Shadow.tech that runs on your regular pc. Made able to rank up on For Honor quite nicely, even if it was not as nice as my too expensive gaming PC. You definetly should have a look at it.


Plus the cost of the game, purchased outright doesn't make sense to me either. I wanna be able to pay by the hour.

Make barrier of entry like $20 with subsidised controller and then millions will jump in.


What about paying full price to rent (and never own) old AAA games?




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