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Thanks for the summary, the object oriented stuff is fine in my mind. The trouble with the code comes from things like the numpy functions. I have experience in matrices for what's used in computer graphics, but some of numpys functions are conflicting with what I understand those constructs to do. I don't know maybe it's the lack of any type information that makes this hard for me, I can't just look at the something I know and figure out what is going on from there, I have to go through each function one by one to make sure I know what it actually returns.

Either way, good luck with the book. I've considered doing knowledge dumps myself for game/game engine oriented information but I don't even know where I would start with that.



Thanks for the feedback. Sounds like you're not alone in your thoughts on numpy. I'll brainstorm better solutions--maybe explaining each numpy function in a side note or adding a numpy overview to the appendix. It just makes things so much easier so I am hesitant to go numpy-less.

Getting started was definitely the hardest part. I put the book together with JupyterBook (https://jupyterbook.org/intro.html), which I would highly recommend! Really neat tool and a helpful community.




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