Presumably you're not a native English speaker. "will" here does not refer to the future, this is a subtle grammatical thing that I can't explain well, but it refers to presently existing games.
Everything has a cost, either computational or human.
We've probably reached the point where human cost exceeds computational cost, which is to say that developing and QA testing such a feature would probably cost more money than it's worth. How many users of software would gain from such minutiae?
Why not? With procedural generation and LOD rendering it's not impossible. Not that it's easy, but not impossible?