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This might be a bit nitpicky but resource packs just replace assets without scripting capabilities, and datapacks do let you run commands which are Turing-complete but they aren’t really a great programming language because you can’t do things like loops in a normal way


Graphical mods are still mods. You don't need scripting for a mod to be a mod. It just has to modify the base game.


I’m not saying it doesn’t count, just pointing out some differences




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