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You only need to know the parts you're modifying. Not everything at once.


Only someone who knows too little about C++ would say something like that. Different features can interact in subtle and unexpected ways and that can bite you at runtime without any warning at compile time.


I think that's too broad of a generalization, and I'm not following what kind of interaction you're talking about.

The most obvious is if someone included a library that was dumb enough to be compiled with -ffastmath but the days of that are mostly long-gone.




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