But ultimately, does that model model vortexes or other fluid dynamics?
Can this model a fluid vortex between 2-liter bottles with a 3d-printable plastic connector?
Curl, nonlinearity, Bernoulli, Navier-Stokes, and Gross-Pitaevskii are known tools for CFD computational fluid dynamics with Compressible and Incompressible fluids.
Keep in mind that this project is aimed at video game developers, not oceanographers :) The point is to get something cheap and plausible, not to solve Navier-Stokes with finite element methods.
But ultimately, does that model model vortexes or other fluid dynamics?
Can this model a fluid vortex between 2-liter bottles with a 3d-printable plastic connector?
Curl, nonlinearity, Bernoulli, Navier-Stokes, and Gross-Pitaevskii are known tools for CFD computational fluid dynamics with Compressible and Incompressible fluids.
"Ocean waves grow way beyond known limits" (2024-09) https://news.ycombinator.com/item?id=41631177#41631975
"Gigantic Wave in Pacific Ocean Was the Most Extreme 'Rogue Wave' on Record" (2024-09) https://news.ycombinator.com/item?id=41548417#41550654