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It is 1983. The Atari 800 (XBox One) and Commodore 64 (PS4) are the hottest items in home computing. The PC (Steam) that has been around for a couple of years is a growing infant that doesn't quite approach the industry leaders. The brewing revolution that is attributable to the ubiqitous penetration of the PC along with *nix, cheap networking, the internet, billion dollar apps like DBase, Lotus and WordPerfect is a decade away, but it has started. The snowball has started rolling.

SteamOS has the potential to be a juggernaut of gaming that eclipses consoles. Will Valve prove to use their talent and determination to make this THE eventual go-to gaming platform? (Note: Rhetorical headlines can usually be answered with a "no.")

Maybe. They certainly have the opportunity.



I, too, am deeply excited by the potential. I wish Valve and Canonical (if they are partnering) well. I certianly would purchase a SteamOS machine. I have a HTC One X w/ Android. I have a Dell XPS w/ Ubuntu preloaded.

I predict, however, that if successful Microsoft will be sure to try to monetize the new revenue stream via patent licensing agreements.

I feel what Valve is doing (if all that was discussed here is legit) is truly important because gaming has always been the next to last selling point for the Wintel ecosystem.

My conjecture: you have to decide if you want mass market (open app OS inc. no app store and no competing h/w division - i.e. pre-win8 desktop Microsoft Windows, pre-Nokia Microsoft WinMobile, pre-Moto Google Android) or niche market (vertically integrated OS, app store and h/w - i.e. Apple, PS4, Xbox)

Windows is the Mom&Pop desktop OS. There is plenty of room for an open gaming-oriented OS.

Linux has been such a net positive for the software industry it is not even funny at this stage. Viva la revolucion libre! :)




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