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> There was a lot of 'searching' in Ultima IV. You had to find party members, you had to find secret doors. You had to find hidden items.

No kidding. One of the party members, Geoffrey (who was a fighter and represented the virtue of Valor) is behind a locked door in a game where it's not entirely easy to buy keys to said doors.

My father, brother and I had the hardest time of finding the shepherd companion (Katrina). I think in the end we solved the problem by starting the game as a shepherd, which is basically "hard mode" as you have the weakest starting position (level 1 out of 8, whereas other starting characters begin at level 2 or 3), you can never use magic, and you start off on a small island near a ruined city.

Much later on, we found the damn shepherd, south of the starting point in said ruined city, entirely off of any road there.



Using Katrina is definitely "hard mode." Her best weapon long-range weapon is the sling. And you need to get her up to level 8 to complete the game.

My friend and I had noticed we hadn't found her, so I decided to do a four-corner search of the town, and she turned up very quicklu. To be fair, I had been trained by Ultima III that there were often cool -- but not necessarily required for game completion -- things hiding the corners.




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